Greetings! One of the things we have been talking about (but not showing
off yet) are the wide variety of possible voxel shapes that are
available in the Haxel Map Editor (Axeth). Tonight I wanted to share a
few of them, and explain how shapes work in the editor. Axeth was build
from the ground up, with extensibility in mind, and one of the key
things that Axeth offers is the ability to easily add your own shapes to
use in edit mode. Below is a diagram with just a few of the shapes that
are currently in the editor.
As you can see, we have a pretty good head start, and this is less than half of what is available so far!
a shapes and importing into Axeth allows for amazing and complex 3D
structures. The process for adding a shape is pretty straight forward.
Create a shape file, from scratch, or by copying one of the available
shape files and modifying it. Alter the geometry by adjusting the
vertices of the shape. Adjust the collision area (to be discussed at a
later time). Restart the editor, and wallah! You have a shiny new shape
to build with. That's all for now.